Difference between revisions of "Gamification/Roadmap"
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+ | == Problem == | ||
* We have a large problem: it's easier to snap pictures than to turn that into text. We thus have a large backlog of products that are not complete. We aim to use clever OCR and techniques, but also Gamification to stay on top. | * We have a large problem: it's easier to snap pictures than to turn that into text. We thus have a large backlog of products that are not complete. We aim to use clever OCR and techniques, but also Gamification to stay on top. | ||
+ | |||
+ | == Best Practises == | ||
* Google Image Labeler and Recaptcha are good examples on how to crowdsource that. | * Google Image Labeler and Recaptcha are good examples on how to crowdsource that. | ||
− | * https://en.wikipedia.org/wiki/Google_Image_Labeler | + | ** https://en.wikipedia.org/wiki/Google_Image_Labeler: You basically have players compete to label an image. If they agree on keywords, then the keyword is assumed true and added to the image. |
− | + | * Wikidata Game |
Revision as of 14:25, 2 May 2015
Problem
- We have a large problem: it's easier to snap pictures than to turn that into text. We thus have a large backlog of products that are not complete. We aim to use clever OCR and techniques, but also Gamification to stay on top.
Best Practises
- Google Image Labeler and Recaptcha are good examples on how to crowdsource that.
- https://en.wikipedia.org/wiki/Google_Image_Labeler: You basically have players compete to label an image. If they agree on keywords, then the keyword is assumed true and added to the image.
- Wikidata Game